![]() ![]() Yet its devotees insist the game was hard done by in the rush to release, that The Angel of Darkness never got a fair shake because of its myriad launch bugs and glitches and because of the difficulty of developing for the PlayStation 2. It went through three years of development hell before it was rushed out unfinished in 2003, to the eternal mockery of an industry weary from grandiose promises after five prior games that all looked, sounded and played much the same. It effectively condemned the long-running studio behind one of gaming's most lucrative series to an inelegant demise. The Angel of Darkness very nearly killed Tomb Raider. ![]()
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